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Changelog

Website and application updates, in one place

Windows app v1.2.8 patch 02/10/2026

Faster live position & a safety margin on speeding

Changed

  • The app's version number is now 1.2.8
  • Live position updates (map and route replay) are now sent every 2 seconds instead of every 5 — your dot on the live map catches up faster right after you stop
  • Driving score: a speed-limit violation is now only counted once you're more than 3% over the posted limit, to absorb normal speedometer/telemetry imprecision instead of flagging a near-zero overshoot
Windows app v1.2.7 minor 02/10/2026

New Tools tab, mission journal survives a crash, paused time tracked

New

  • New "Tools" tab in the dashboard: a live explorer of everything the connected telemetry SDK exposes (truck, game, job, navigation, trailer, pedal/wheel input), plus a panel showing the current mission's saved journal (duration, paused time, top speed, number of events) so you can see exactly what's already recorded
  • The current mission's data (speed history, position history, toll/ferry/train/refuel events, duration, paused time) is now saved to disk roughly once a second while you drive — if the app crashes or restarts mid-mission, it picks up right where it left off instead of losing everything
  • Paused time is now tracked separately from the mission's total duration: the mission clock keeps running whether you're driving, stopped, or in the pause menu, and the time actually spent paused is now recorded too
  • Mission pages now show toll, ferry, train and paid refuel stops as markers directly on the velocity curve

Changed

  • The app's version number is now 1.2.7

Fixed

  • The dashboard only sent updated data when something about the truck changed (lights, speed, brakes...): a truck sitting completely still, or paused, could go indefinitely without any update reaching the dashboard even though duration/paused time kept counting internally. A fresh update is now sent at least once a second regardless
Website v1.2.2 major 30/09/2026

The Farm ecosystem for Farming Simulator

New

  • Brand new "Farm" ecosystem for Farming Simulator, mirroring the VTC system already in place for ETS2/ATS: companies (farms), custom ranks with their own permissions, a shared vehicle fleet, and mission tracking
  • Missions are now detected for far more than harvesting: sowing, plowing, cultivating, mowing, baling, tedding, windrowing, stone picking, forestry work (chainsaw, harvester head, wood chipper), and any official in-game AI contract (such as rock removal)
  • "Divisions": a farm can operate across several maps/savegames at once, with vehicles and missions kept separate per map while the farm's overall statistics add everything up together
  • Custom ranks can now be created and deleted per farm, and the owner can grant a dedicated "Delete a division" permission
  • Public farm website builder at bridge.oghub.fr/<slug>/farm, with 5 visually distinct themes, mirroring the existing VTC company website builder — cross-linked with the ETS2/ATS company site when a player/group has both
  • Manager: the TruckersMP tab is now "External company", with TruckersMP unchanged plus a new HaulMP link using its own separate address (vtc.haulmp.com/<your choice>)
  • New social networks: Discord and Threads for ETS2/ATS companies, Instagram, Facebook and YouTube for Farm companies
  • A driver's public profile now shows Farming Simulator activity alongside ETS2/ATS when a player is active on both, instead of only ever showing ETS2/ATS
  • Public home page: new "Farms" and "Farm missions completed" figures next to the existing community counters
  • About page: the current version of the "OGBridge Probe" Farming Simulator mod is now shown publicly

Changed

  • The Missions page shows every division of a farm together by default (grouped, with a label per division), with a tab to still look at just one
  • Global farm statistics are now computed directly instead of through a join that could undercount them

Fixed

  • A field's real in-game ID is now read correctly: the previous game API call used didn't exist, so it silently failed and no mission could ever be recorded
  • A mission's type no longer resets to "other" every time a second player (such as a transport driver) touches the same field after the first one
  • A mission is now correctly marked as finished about a minute after the last activity, instead of sometimes staying open indefinitely
Windows app v1.2.6 minor 30/09/2026

Farming Simulator: one-click mod install & broader activity detection

New

  • Farming Simulator: install the OGBridge Probe telemetry mod in one click from the Games or Settings page, or locate/open your existing mods folder if you'd rather install it yourself
  • Farming Simulator mod (OGBridge Probe) now detects a lot more than harvesting: sowing, plowing, cultivating, mowing, baling, tedding, windrowing, stone picking, forestry work (chainsaw, harvester head, wood chipper), and any official in-game AI contract (such as rock removal) — every one of these now shows up as an activity/mission on the new Farm ecosystem on the website
  • Farming Simulator: an Xbox launch button next to the existing Steam one

Changed

  • The app's version number is now 1.2.6
  • Farming Simulator no longer needs Steam install detection: unlike ETS2/ATS's telemetry plugin, nothing needs to be copied into the game's own folder, so it's always shown as available
  • Removed the standalone TruckersMP game entry from Games and Settings: OGBridge never needed to detect its launcher, it served no purpose

Fixed

  • Settings page: the Farming Simulator install/locate buttons silently did nothing, caused by an unrelated crash elsewhere on the page (a leftover Forza Horizon 5 entry with no matching interface element) that stopped the rest of the page's setup code from running
  • The mod installer now reliably writes the mod files to your mods folder (the previous install step could silently fail to run at all)

Removed

  • BeamNG.drive location/plugin settings: nothing to configure there, it uses the game's own built-in OutGauge protocol
Windows app v1.2.5 minor 28/09/2026

BeamNG.drive Support & Forza Horizon Rework

New

  • BeamNG.drive telemetry support, using the game's built-in OutGauge UDP protocol — no mod to install, just an option to enable in the game's own settings
  • The BeamNG.drive game page is now unlocked for anyone running OGBridge 1.2.5 or later
  • Forza Horizon dashboard completely redesigned with realistic analog speed and RPM gauges (needle, graduated dial, red zone, neon glow effect) instead of the previous generic needle gauge
  • Forza Horizon now shows the actual vehicle (year, brand, model) instead of just an internal car number, using the official Forza Horizon 5 car list
  • New Performances card on the Forza Horizon dashboard: best 0-100/0-200/0-300 km/h acceleration times, braking time, top speed and distance driven for the current session
  • New separate "dev" update channel: upcoming versions can now be tried by anyone who wants to test them, without affecting the stable install or its update channel

Changed

  • The app's version number is now 1.2.5
  • BeamNG.drive dashboard visually redesigned to match the rest of OGBridge

Fixed

  • Forza Horizon: several telemetry fields were reading wrong values (e.g. gear showing "65", speed showing "2955 km/h") because of a wrong byte offset specific to Forza Horizon 5's telemetry format, not present in the officially documented format it's based on
  • Forza Horizon: the engaged gear shown was off by one (showing "Neutral" while actually in 1st gear)
  • Forza Horizon: opening the game's pause menu no longer resets the dashboard back to the "waiting for data" screen
Website v1.2.1 major 26/09/2026

New live map, Wallet, Solo mode, several companies & FAQ

New

  • New live map for ETS2 and ATS (MapLibre GL + vector tiles, same technology and data as TruckSim Maps): sharp at every zoom, country and state borders, road numbers, cities and points of interest, exact player positions, and a right-click showing both the map and the in-game coordinates. The Company Hub live tracker now shows your drivers on the same map, and the same map is used for the VTC live tracker and the mission route replay
  • The map shows one game at a time: on the ETS2 map the whole ATS part is hidden, and on the ATS map the whole ETS2 part (base game and DLC) is hidden, and you can't scroll to the other continent
  • Map DLC filter: a "DLC" button on every map lets you hide the regions of any ATS or ETS2 DLC (choice remembered in your browser)
  • 3D / 2D button on the map: tilts the view and shows buildings in relief, with rotation while in 3D
  • Company headquarters: pick a city per game (ETS2 / ATS) in the Manager > Headquarters tab. The company logo appears on the map — click it for the company name, its recently active players and a link to its page. When several companies share the same city, they are grouped into one marker with a count badge, and clicking it lists every company of that city (most active first)
  • The live map and the VTC live tracker show the same map; the mission route replay on a mission page uses it too
  • Wallet page: your personal balance and complete transaction history (salaries, charter missions, solo missions, truck rentals, purchases). Company salaries are now really paid onto the driver's wallet
  • "Charterer" rank: a player who isn't part of the company but does missions for it. A charterer's missions stay recorded for the company (statistics, history) and are paid onto their own wallet instead of the company balance
  • Solo mode: without a company, your missions are kept on your profile (history, statistics, earnings paid to your wallet) on the new Solo page
  • Truck rental: driving a truck that isn't in your fleet is billed a realistic 80–500 €/day, pro rata to the mission's duration (minimum 1 hour): paid by the company when it can, otherwise by the driver, and always by the driver in solo mode. The fee is shown on the mission page
  • Several companies at once: join or create as many VTCs as you like and switch your active company (or Solo mode) from the sidebar. Your missions are recorded for the active company, you keep a separate rank in each one, and switching is refused while a mission is in progress
  • Company page: average speed, driving score, fuel consumption, delivery rate, driving time, longest mission, top drivers and more statistics; the 25 latest missions; news now have their own pages (a paginated list and a reader page for each article)
  • Manager: new Headquarters tab, and the TruckersMP tab is back to link your VTC to its TruckersMP page (the VTC is checked on the TruckersMP API)
  • Games page: a "Connect my Steam account" button to show your playtime, achievements and last session. Games and their banners are always shown, even without a Steam account, and a Steam account can only be linked to one OGBridge profile
  • New FAQ page explaining every feature of OGBridge, from the basics to the economy
  • Secure app identification: the server now checks a private per-player token sent by the OGBridge app with missions and positions (the app must be updated to 1.2.1 to send it)
  • Redesigned public home page: live community figures, the latest release notes, every feature by category (tracking, map, companies, money, community), how it works, and the plans — with links to the FAQ and the changelog
  • Seven languages: the site (including the public pages, the FAQ and the home page) is now available in French, English, Spanish, Portuguese, Polish, Italian and German, with all of them listed in the language selector
  • New "Total distance driven" figure on the public home page, next to the companies, players, delivered missions and headquarters counters
  • Fleet: a truck can now be sold definitively to the dealer (Fleet > truck page). It is permanently removed and the company balance receives 70% of its used value. Unlimited for companies with a Porteur, Tracteur or Exceptionnel subscription, 2 dealer sales per month for the others
  • Job board (new "Job board" menu): drivers can show they are available for charter work and/or looking for a company, choose the transport types they want (reefer, flatbed, curtainside, tanker, container, low loader, tipper, car carrier, general freight) and add a short message. Signed-in members can browse and filter the drivers looking for a job, and the availability is shown on the public driver profile
  • Charter invitations: a company administrator can invite a driver who is available for charter work directly from the job board, with an optional message. The driver accepts or declines (a banner warns them of pending invitations); accepting makes them a member of the company with its Charterer rank only, and their missions for it are paid onto their own wallet. Drivers can also add an optional contact (such as a Discord username) to their availability

Changed

  • The live map is now free for every member (it is no longer part of the Premium Member subscription) and works on the website as well as in the app
  • The old Trucky raster map and its calibration marker are gone: every map now uses the new vector map
  • Games, Dashboard and Settings are only shown in the OGBridge app: they are hidden from the web version, like the app's own search
  • Joining a company now gives the lowest entry rank of that company (never the rank you had elsewhere) and the invitation is tied to the player who is logged in
  • The Games page opens on ETS2 by default when no game is configured
  • The company page shows a compact preview of the latest news; the full list and each article are on their own pages
  • Mandatory update: versions of the OGBridge app older than 1.2.1 are no longer accepted, for security reasons — they are shown an update page that downloads and installs the new version, and can no longer send missions or positions
  • Dashboard Speed widget: the red zone of the gauge (and the speed value turning red) now starts at your company's own maximum speed for the current game (ETS2 or ATS, set in Manager > Speed) instead of a fixed 95 km/h
  • Four new dashboard widgets: "Brakes & tires" (air pressure, brake temperature, tire wear, parking brake), "Next rest stop" (countdown to the mandatory rest stop), "Clock" (in-game time of day) and "Trailer" (cargo damage, chassis and tire wear)
  • Mission widget: a "Special" badge for special transports and the job market type (Quick Job, Freight Market…) now show next to the mission title
  • Speed widget: a small "Cruise control" line now appears under the speed limit whenever it's active, without needing the separate Cruise control widget
  • Cruise control and Odometer widgets redesigned to take noticeably less vertical space; the Mission widget's route, cargo and distance are now shown on compact rows instead of separate boxes
  • New "Speed graph" dashboard widget: a live chart of your speed over the last 60 seconds

Fixed

  • Salary payouts debited the company balance without ever crediting the driver: the payout and the credit now happen together, the balance can no longer go negative and a payout can't be applied twice
  • The Games page was completely blank (no banners, no way to switch game) when the interface was in English because of a quotation mark in a translated message
  • Dashboard Cruise control widget: the speed and the difference with the limit showed raw telemetry decimals (such as 1.59599999999999 km/h) instead of a clean 1.6
  • The Steam connection now checks Steam's signature, refuses a Steam account already linked to another profile, and no longer shows raw data after returning from Steam. Steam API keys are read from the server configuration only
  • Several pages (such as Fleet sale and the Live Tracker) could answer "not found" after the company websites were added: routes now resolve in the right order
  • Missions started by a player without a company could fail when delivered
  • Map tiles are now served without on-the-fly compression so the map loads completely (roads, cities and DLC regions such as South Dakota)

Removed

  • Premium Member no longer includes the live map (it is free for everyone)
Windows app v1.2.1 minor 26/09/2026

Secure identification & no more lost missions

New

  • Missions waiting to be sent: if your connection drops or the OGBridge server is unreachable when a mission starts or ends, the mission is saved on your computer and sent automatically, in order, as soon as it can be — even after restarting the app. A mission is kept for up to 7 days
  • Secure identification: the app proves who you are to the server with a private per-player token when it sends your missions and position, so nobody can send missions or positions in your name. The token is requested automatically when you are signed in and is renewed if the server refuses it
  • Works with the new OGBridge web version 1.2.1: new live map with 3D view, DLC filter and company headquarters, personal Wallet, Solo mode, truck rental, several companies with a company switcher, richer company pages and a FAQ

Changed

  • The app's version number is now 1.2.1 (the previous release was 1.2.0)
  • Games, Dashboard and Settings stay in the app; they are no longer shown on the web version
  • Mandatory update to 1.2.1 for security reasons: older versions are asked to update (automatic download and installation) before they can be used again

Fixed

  • A mission finished while the server was briefly unreachable could be lost: it is now kept and re-sent
Website v1.2.0 minor 25/09/2026

Subscriptions, Company Stats & Custom Speed Limits

New

  • Company subscriptions (Stripe): three monthly plans — Porteur (2.50€), Tracteur (5€) and Exceptionnel (10€) — each unlocking a badge on your company, a certified company profile, and longer statistics windows (60 days, then 90, then 360 days and since the beginning). Manage or cancel any time from the billing portal
  • "Premium Member" subscription (4.99€/month): download the mods and Reshade presets available on OGBridge, a "Premium Member" badge on your OGBridge profile, and access to the live ETS2/ATS map. Former OG+ members keep their access
  • Supporting never gives any gameplay advantage: your economy, rankings and merit are exactly the same whether you subscribe or not — subscriptions only give visible recognition and management tools
  • Multiple Discord webhooks per company (1 on the free plan, 2 with Tracteur, 4 with Exceptionnel), each with its own name, plus the choice of which announcements each webhook receives: delivered, cancelled, job started, event created, truck bought and truck put on sale (choice of announcements available from Tracteur)
  • Custom maximum speed for "Real" jobs, set per company in the Manager for every plan (free included): ETS2 in km/h (80 to 105) and ATS in mph (60 to 85). Above your limit, a job counts as a "Race" job. Setting is stored on the server, so it applies to every driver of the company
  • Speed tolerance for subscribed companies: if less than 5% of a trip goes over the company's limit, the job stays "Real" and shows a notice that it was reviewed and kept at real speed
  • The Missions page now shows whether each job is Real or Race with its top speed (in km/h or mph depending on the game), and columns can be hidden from a "Columns" menu — your choice is remembered in your browser
  • Public company page redesigned with a more professional look: banner, logo, certified and plan badges, and a statistics section — distance driven (total and per game), revenue generated, active drivers, top destinations, top sources, top cargo and top trucks — over 7, 14 and 30 days for everyone, and longer windows for subscribed companies
  • Company ranks: every company can now define its own ranks and choose what each one is allowed to do (administrator, manage trucks, publish news), instead of sharing the same global ranks. Customizing copies the default ranks and keeps your current members in their equivalent rank; the owner always keeps administrator rights
  • Company news: publish announcements from the Manager (or with a rank allowed to publish news), shown on the company page and on the Hub — they replace the TruckersMP news feed
  • Recruiting status: mark your company as "Recruiting" (with an optional message) to show a badge on its public page
  • Import your own company logo (up to 1024×1024, resized to 260×260) and banner (resized to 1920×350) in PNG, JPG or WebP, independently from TruckersMP, and add your links with their logos: website, X, Instagram, YouTube, Facebook and other networks
  • Markdown editor with a live preview for the company description and news: formatting toolbar, and a report that checks every link and image (image loaded or not, links refused if not http/https). Only Markdown is interpreted — any HTML you type is shown as plain text, never executed
  • Search page on the website (magnifier icon next to the language selector): find a company, a player or a delivered job, with filters. The desktop app keeps its own search in the title bar
  • Faster navigation: switching between most pages no longer reloads the whole page — the header and side menu stay in place and only the content changes, with a smooth transition. The dashboard, maps and a few heavy pages still load fully (with a fade instead of a white flash)
  • Company websites: official and partner VTCs get their own multi-page website at bridge.oghub.fr/<name> (with /news, /news/<id>, /rules, /team, /fleet, /gallery, /missions and /recruiting pages, and a menu that collapses into a "More" dropdown), customizable from a new "Site" tab in the Manager — 6 themes (Convoy, Road, Clean, Sunset, Terminal, Corporate), colors, font, home banner, sections and their order (About, Statistics, News, Team, Latest jobs, Fleet, Gallery, Recruiting, Rules), plus an image gallery (up to 12 images, resized automatically). Official/Partner VTCs also get a visible badge on their company page
  • New "Changelog" page showing website and application updates together

Changed

  • Mods and the live map are now unlocked by the Premium Member subscription (checked on the server, not just hidden in the interface)
  • The Discord announcement for a delivered job now shows the revenue actually credited to your company instead of the raw in-game figure
  • Webhook settings are now managed in the Manager next to the other company settings; the Save button for the company name and description now sits right under those fields
  • The company subscription plans now live in a new "Subscription" tab of the Manager, and the Changelog is reachable from the About page — both removed from the side menu to keep it clean
  • The TruckersMP company import is now optional: it is no longer the source of the company's news or main information

Fixed

  • Discord webhook URLs are now validated (only real Discord webhook addresses are accepted) and sending has a 5-second timeout, so a broken webhook can no longer slow down a delivery
  • The company's balance is no longer exposed in the public company data, and the public company data loads noticeably faster
Windows app v1.2.0 minor 25/09/2026

Electron 44 & OGBridge Identity

New

  • OGBridge now runs on Electron 44 (Chromium 152, up from Chromium 126): a much newer web engine for the whole app, with faster page rendering, up-to-date security fixes and better support for modern website features. Your ETS2/ATS telemetry connection is unchanged
  • OGBridge now identifies itself as "OGBridge" instead of a generic "Electron Application" in the User-Agent it sends to websites
  • Works with the new OGBridge web version 1.2.0: company subscriptions and Premium Member, multiple Discord webhooks, custom real/race speed limits per company (ETS2 in km/h, ATS in mph), redesigned company pages with statistics, and a new Changelog page showing website and application updates together

Changed

  • The app's version number is now 1.2.0 (the previous release was 1.1.9.1)
Windows app v1.1.9 major 16/09/2026

Custom Window, Tabs, Search & OGHub Quick Login

New

  • OGBridge now has its own custom title bar instead of the native Windows one, with Chrome-style tabs: opening an external link (e.g. the waybill on a mission page) or a deep link (ogbridge://...) while the app is already running now opens a new tab instead of navigating away from what you were looking at or launching a separate window
  • Built-in search in the title bar for VTC companies, drivers, missions, and mods, with live grouped results as you type
  • New "Log in with OGHub" option on the sign-in screen — sign in with your OGHub.fr account in one click instead of retyping your OGBridge email/password (same account system as OGHub Oracle)
  • Update notifications are now shown inline in the title bar (with live download progress) and as a themed toast matching the site, plus a native progress bar on the Windows taskbar icon while downloading — installing no longer requires downloading and running a separate setup file yourself

Changed

  • The tab strip can now be scrolled with the mouse wheel when you have more tabs open than fit

Fixed

  • Fixed a crash that could occur when moving or resizing the window very quickly (e.g. a fast Windows edge-snap), caused by recalculating every panel's layout on every single resize event instead of batching updates
  • Fixed opening OGBridge a second time while it was already running sometimes crashing outright instead of just bringing the existing window to the front — the single-instance check wasn't stopping the rest of the app's startup code (including reconnecting to the game) from running anyway
Linux app v1.0.3 major 16/09/2026

Custom Window, Tabs, Search & OGHub Quick Login

New

  • OGBridge now has its own custom title bar instead of the system one, with Chrome-style tabs: opening an external link (e.g. the waybill on a mission page) or a deep link (ogbridge://...) while the app is already running now opens a new tab instead of navigating away from what you were looking at or launching a separate window
  • Built-in search in the title bar for VTC companies, drivers, missions, and mods, with live grouped results as you type
  • New "Log in with OGHub" option on the sign-in screen — sign in with your OGHub.fr account in one click instead of retyping your OGBridge email/password (same account system as OGHub Oracle)
  • Update notifications are now shown inline in the title bar (with live download progress) and as a themed toast matching the site — installing no longer requires downloading and running the AppImage yourself

Changed

  • The tab strip can now be scrolled with the mouse wheel when you have more tabs open than fit

Fixed

  • Fixed a crash that could occur when moving or resizing the window very quickly, caused by recalculating every panel's layout on every single resize event instead of batching updates
  • Fixed opening OGBridge a second time while it was already running sometimes crashing outright instead of just bringing the existing window to the front — the single-instance check wasn't stopping the rest of the app's startup code (including reconnecting to the game) from running anyway
Windows app v1.1.8.3 patch 14/09/2026

Convoy Comparison & Speed-Colored Routes

New

  • Route replay points now include speed, so a mission's traced path on the website is color-coded by speed (green/orange/red, same thresholds as the velocity curve)
  • Missions with the same source and destination (city + company) completed within 15 minutes of each other, by anyone in any company, now show up as a "Convoy" panel next to the driving score, with each member's max speed and their own route overlaid on the same map for comparison
Windows app v1.1.8.2 patch 14/09/2026

Mission Route Replay

New

  • Delivered/cancelled missions now record the route actually driven, viewable as a traced path on that mission's detail page on the website

Changed

  • Route positions are now collected in the app during the mission and sent once as a single JSON payload at delivery/cancellation, instead of one network request per point — much lighter, and let the sampling rate go from ~10s to 5s
Windows app v1.1.8.1 patch 13/09/2026

Live Map & Fuel Consumption Fix

New

  • The app now periodically reports your live position to power OGBridge's new live map and Live Tracker pages on the website
  • The eco-driving widget now shows the actual fuel consumed and distance driven in plain numbers (e.g. "2 L" / "7 km"), not just the L/100km ratio

Changed

  • The app now re-checks for updates every 2 hours while running, instead of only once at startup — a long session no longer misses a version published in the meantime

Fixed

  • Fuel consumption on the eco-driving score was summed tick by tick from every small drop in fuel level, which could drift slightly on long missions from accumulated floating-point rounding — it's now computed once at delivery as (tank level at start - tank level at end) + any refuels along the way, using a fresh reading taken right when the mission is delivered
  • Mission distance for the eco-driving score was estimated from speed x simulation-clock time, which could badly undercount a trip (e.g. ~2 km computed for an actual 7 km mission, wildly inflating the L/100km reading) — it now uses the truck's own odometer (start/end difference), the same reliable approach already used elsewhere in the app for daily distance
  • The velocity curve on a mission's detail page on the site assumed one data point every 0.5s, when the app actually records one every 0.05s — the time axis was off by a factor of 10
Windows app v1.1.7 minor 13/09/2026

Game Selection Hub Rework

New

  • The 'My Games' tab was rebuilt from a card grid into a full-height cinematic hub for ETS2, ATS and TruckersMP, with a shared background that blends between the three and a selector to switch between them
  • Games not yet detected on disk now offer a one-click automatic detection (scans common install locations) with manual .exe selection as a fallback, instead of just linking out to the Steam store
  • TruckersMP Launcher is now auto-detected too (checked at its default install path under %LocalAppData%), the same way ETS2/ATS already were

Changed

  • Forza Horizon 5/6 removed from the game selection screen — OGBridge is refocusing on ETS2/ATS/TruckersMP
Linux app v1.0.2.1 patch 13/09/2026

Live Map & Fuel Consumption Fix

New

  • The app now periodically reports your live position to power OGBridge's new live map and Live Tracker pages on the website
  • The eco-driving widget now shows the actual fuel consumed and distance driven in plain numbers (e.g. "2 L" / "7 km"), not just the L/100km ratio

Changed

  • The app now re-checks for updates every 2 hours while running, instead of only once at startup — a long session no longer misses a version published in the meantime

Fixed

  • Fuel consumption on the eco-driving score was summed tick by tick from every small drop in fuel level, which could drift slightly on long missions from accumulated floating-point rounding — it's now computed once at delivery as (tank level at start - tank level at end) + any refuels along the way, using a fresh reading taken right when the mission is delivered
  • Mission distance for the eco-driving score was estimated from speed x simulation-clock time, which could badly undercount a trip (e.g. ~2 km computed for an actual 7 km mission, wildly inflating the L/100km reading) — it now uses the truck's own odometer (start/end difference), the same reliable approach already used elsewhere in the app for daily distance
  • The velocity curve on a mission's detail page on the site assumed one data point every 0.5s, when the app actually records one every 0.05s — the time axis was off by a factor of 10
Linux app v1.0.1 minor 13/09/2026

TruckersMP Auto-Detection

New

  • TruckersMP Launcher is now auto-detected too (checked at its default install path), the same way ETS2/ATS already were
Windows app v1.1.6 patch 11/09/2026

Fuel Consumption Fix

Fixed

  • Fuel consumption on the eco-driving score was calculated as "tank level at the start minus tank level at the end", which broke (or went negative) as soon as you refueled mid-mission — it's now tracked as a running total that only counts drops in fuel level tick by tick, ignoring refuel top-ups entirely, so a mission with several refuels still gets an accurate consumption reading
Linux app v1.0.0 major 11/09/2026

Linux Launch (AppImage)

New

  • First Linux build of OGBridge, distributed as a portable AppImage — same ETS2/ATS tracker, dashboard, and eco-driving score as on Windows
  • Built and published automatically via GitHub Actions (native ubuntu-latest runner)
Windows app v1.1.5 major 10/09/2026

Driver Eco-Score, Native Auto-Update & Automatic Telemetry Setup

New

  • Driver eco-driving score on every delivered mission: fuel consumption vs. your truck's own average, time spent over the speed limit, harsh braking events, and cruise control usage, combined into a single /100 score — visible live in the app (Mission and Fuel widgets) and on each mission's detail page on the site
  • Mission history now records tollgates, fines, ferry/train crossings, and paid refuels that happened during the trip, viewable on that mission's detail page
  • The Mission widget shows the remaining distance and two time estimates (at your current speed, and at the road's speed limit) — and now also shows this info for a free GPS waypoint even when you're not on a job
  • Native, silent auto-update: the app now checks, downloads, and installs new versions in the background — no more manually re-downloading and running the setup for every release
  • The ETS2/ATS telemetry plugin now installs and updates itself automatically at launch (auto-detects the game folder, or reuses the one you picked manually) — no separate download step needed anymore
  • Trailer-attached indicator in the dashboard lights widget
  • Managers can see each staff member's average driving score in the company's staff list

Changed

  • Migrated the telemetry engine to trucksim-telemetry 1.0.0 (through a compatibility layer, so nothing else had to change) — same plugin, same data, just a more actively maintained library underneath
  • The telemetry plugin is now hosted on bridge.oghub.fr instead of GitHub
  • Displayed speed is now rounded to one decimal instead of showing raw floating-point noise (e.g. "4.7" instead of "4.706337404251099")
  • Reworked the oghub.fr OGBridge page: clearer download button, and a feature list that actually reflects what OGBridge does (realistic Race missions, Live Tracker, consignment note, velocity curve, fleet management, exchanges, events, league, salary, driver rating) instead of generic screenshots

Fixed

  • Installing the telemetry plugin could fail silently (or crash the app) when the game's "plugins" folder didn't exist yet, e.g. on a fresh ETS2/ATS install — the folder is now created automatically
  • The dashboard could go blank after connecting to the game (a missing trailer/lift-axle value was crashing the render)
  • Daily distance driven was reset to the truck's entire lifetime odometer instead of 0 every new day, making the "today's distance" stat meaningless after the first day
  • Remaining time on a long route could show "0 min" instead of the real ETA (a seconds/milliseconds mixup)
  • The map scale indicator showed "19/19" instead of the correct "1/19" notation
  • Fuel consumption shown during a mission could spike to absurd values (100+ L/100km) under acceleration — it's computed from the game's own simulation clock now instead of assuming it runs at real-world speed
  • Duration, speed history, and eco-driving score for a mission could all stay stuck at 0 if OGBridge was (re)started while a mission was already in progress — the app now detects and catches up on an already-active mission instead of only ever starting from a fresh job
Windows app v1.1.4 minor 21/07/2026

Tracker Optimization & Rewrite

Changed

  • ETS2 / ATS telemetry optimizations
  • Complete rewrite of the ETS2 / ATS Tracker code
Windows app v1.1.3 patch 01/03/2026

ATS Game Job Race Adjustment

Changed

  • ATS Game Job Race speed changed from 95 km/h (same as ETS2) to 80 MPH (~130 km/h)
Windows app v1.1.2 minor 30/11/2025

Duration & Speed Chart

New

  • Duration Job & Speed chart
Windows app v1.1.1 minor 29/10/2025

Visual Rework & Forza Horizon 5

New

  • Forza Horizon 5 telemetry

Changed

  • Visual rework of the app
Windows app v1.1.0 major 23/10/2025

Official Release

New

  • ogbridge:// protocol and various other elements
Windows app v0.0.6 minor 23/03/2025

New UI & Mod Support (Beta)

New

  • New dashboard UI
  • Mods page for ETS2 / ATS
  • New game selection UI on startup

Changed

  • New folder structure to support upcoming games
Windows app v0.0.5 patch 19/02/2025

Bug Fixes

Fixed

  • Bug fixes
Windows app v0.0.4 minor 21/08/2024

Location Change & Auto-Install

New

  • Ability to change the ETS2 / ATS / TruckersMP install location
  • Auto-install for telemetry
  • Compatibility with other telemetry apps via OGBridge
Windows app v0.0.3 patch 16/07/2024

Race Speed Fix

Fixed

  • Added 94.5 km/h to the race (+5%)
Windows app v0.0.2 minor 08/07/2024

Real/Race Mission

New

  • Real/race mission
Windows app v0.0.1 major 02/07/2024

App Launch (Alpha)

New

  • Launch of the OGBridge app (Alpha)
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